moif
Rocketman is a skirmish wargame campaign using a set of simple home made rules created by Oleg Zacharov, based on, and scaled up from the fantastic DBA rule system. These rules are not available on this site, but given the information I have posted, any one ought to be able to convert Rocketman using any combat or role playing rules which deal with the twentieth century.
Rocketman is set in the latter half of the 1930's, specifically from the year 1936. The games are inspired by a wide range of sources and idea's, primarily Bulldog Drummond, Indiana Jones and Rocketeer. Most of the settings are historical, or draw on historical events, but the games tend to avoid including actual people or events. Also, I have deliberately toned down the Nazi's, for a number of reasons. Partly because I want to avoid the whole 'Nazi secret weapon' cliché, but also because the Nazi's are absent from the Bulldog Drummond books which were my initial starting point.
This site is designed to be an online resource for the players, but any one who stumbles across the site and likes what they read is welcome to use it. Most everything written on the site is of my own design and creation and as far as possible I have avoided using copyrighted imagery (there may be one or two exceptions but if any one complains then I shall simply remove the offending image).
The blog will be updated as time goes by, but in such a manner that this page will always be foremost.
Rocketman
RM1.1 - Death on the High Seas
RM1.2 - Man Hunt
RM1.3 - La Vallee Maudite
RM1.4 - Mad Dogs and Englishmen
RM1.5 - The Divine Light
Players: Oleg. Tracey. Palle. Jan.
Rocketman and companions set out to rescue professor Rosenblum from the clutches of Baron von Schöenberg. The adventure takes them from a steamer in the Mediterranean Sea to Egypt and Northern Sudan.
Players: Oleg. Tracey. Jan.
Rocketman goes to the North Pole to find the evil Doktor Metzger but ends up facing an enemy beyond his wildest fears.
Trans-Siberian Express
RM3.2 - 126 Nevksy Road
RM3.3 - Rocketman Attacks!
RM3.4 - The Machine Man
RM3.5 - Child of War
Players: Oleg. Tracey. Palle. Peter. Jan.
Rocketman journeys to Russia after the mysterious 'Iron Czar' kidnaps Audrey Summers. Events soon lead to pitched battles in Khazakhstan where the Iron Czar is about to unleash a terrifying energy weapon againt Moscow.
Players: Oleg. Rasmus. Peter. Palle. Jan.
Rocketman is recruited by MI6 and then sent to the Amazon river to find a former agent of Baron von Schöenberg named Moros. A three sided battle ensues when the Barons agents arrive to deal with Moros first.
RM5.1 - Bremen on the Amazon
RM5.2 - Beach Assault
RM5.3 - Denizens of the Wreck
RM5.4 - The Sea Wolves
RM5.5 - The House of Schöenberg
Players: Jan. Oleg. Rasmus. Palle. Goeg.
Whilst still in Brazil, Rocketman locates a commercial u-boat belonging to the Baron. Soon the game is afoot as papers on board the submarine lead Rocketman to a secret island base in the Seychelles where the Dr Metzger and the Schwartzekreutz bruderschafft have been conducting diabolical scientific experiments.