moif
Bayonet - Vehicles
Vehicles
A Vehicle and its crew can be treated as a single figure, which is usually simpler, or as (moveable) terrain, whichever is most convenient. Results should be fairly similar.
If an Artillery piece / Vehicle / AFV, or its crew has multiple weapons, it may shoot multiple times, although generally no more than 4 times on any facing, and Adding Combat Factors shooting, rather than subtracting Combat Modifiers from the target.
Movement has to be realistic; a horse drawn and/or wheeled Vehicle steers with the front, a boat steers with the back, and a tracked AFV can turn on the spot but not sideways.
Movement Conversions
Actual speed, as applied to, f. ex. aircraft and trains, that can realise their top speed on the table:
3 mph / 5 km/h / 1.25 m/s6
Fast surface vehicles are unlikely to achieve top speed in cluttered terrain. This conversion is from theoretical top speed to movement on the table:
Speed
* With off road capability Physical (O) Good Rough Difficult
10 -1 / -2 / -3 8 6 4
20 0 / -1 / -2 10 8 6
30 +1 / 0 / -1 12 10 8
40 +2 / +1 / +0 18 12 6
60 +3 / +2 / +1 24 18 10
80 +4 / +3 / +2 36 10 x
80* 36 14 6
100 +5 / +4 / +3 48 10 x
100* 48 18 8
200 +6 / +5 / +4 60 10 x
Templates / Examples of Vehicles (etc.)
Type / Examples Type of Figure Combat Factor (Without Weapon / With Armour) Move Notes / Comments
of Vehicle Shooting Shot At, etc. Good Rough Difficult
Man Walking 6 [3] 6 [3] < 6 [3]
Dog Irregular +1 24 [12] 22 [11] 16 [8]
Pack Mule Cavalry +1 18 [9] 12 [6] 6 [3]
Horse Drawn Wagon Vehicle +1 +1 18 [9] 12 [6] X
Traction Engine Vehicle +1 +2 6 [3] 2 [1] X Ignores some types of terrain; light
vegetation, barbed wire, etc.
Tractor, etc. Vehicle +1 +1 (maybe +2) 10 [5] 8 [4] 6 [3] Rocky terrain and steep slopes are
Impassable.
Early Truck / Van Vehicle +1 +1 (maybe +2) 36 [18] 10 [5] X
Early / Slow Car Vehicle +1 +1 48 [24] 10 [5] X
Later / Performance Car Vehicle +1 +1 60 [30]+ 10 [5] X
Austin III Armoured Car AFV+4 +2 4 / 4 / 4 24 18 10 Add shooting combat factor to
weapon combat factors
T-18 Light Tank AFV+5 +2 5 / 4 / 4 10 8 6
Renault FT-17 Light Tank AFV+6 +2 6 / 5 / 4 8 6 4
Panzer 2 Ausf L AFV+7 +2 7 / 6 / 5 36 14 12
Somua S-35 AFV+8 +2 8 / 7 / 6 18 12 6
Mk II 'Valentine' AFV+9 +2 9 / 9 / 6 12 10 8 Many AFVs in the heavier classes
have comparable front and side
M4 'Sherman' AFV+10 +2 10 / 7 / 7 24 18 10 armour, where as other designs
only have stronger frontal armour
Panzer 6 'Tiger I' AFV+12 +2 12 / 10 / 9 24 18 10
For further information regarding AFV's in Rocketman, see moif's 'All Vehicle Stats' document.