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Troop Types: Combat Factors

Key to Entries

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Type of Element:     See: Troop Types


Combat Factors:   v. Ft.:                                                       Basic Combat Factor Shooting at, Shot At by, or in Close Combat against Foot.
                                 v. Mnt.:                                                   Basic Combat Factor Shooting at, Shot At by, or in Close Combat against Mounted.

                                 v. Nv.:                                                     Basic Combat Factor Shooting at, Shot At by, or in Close Combat against Naval.
 

Movement:            Road:                                                      Maximum movement on-road.
                                 Good:                       
                                 Rough:                                                    Maximum normal Movement in Paces, through the worst type of terrain encountered.
                                 Difficult:


Combat Results:    If Total < Enemy, but > ½ Enemy:    Default is Recoil.
                                 If Total = ½ Enemy or Less:               Default is Destroyed.

Summary - Troop Type Data - Combat Outcomes

Type of Element:                Combat Factors:           Movement:                            Combat Results:

                                                 v. Ft.:    v. Mnt.:    v. Nv.:     Road:   Good:   Rough:   Diff:      If Total < Enemy, but > ½ Enemy:                If Total = ½ Enemy or Less:

 

Elephants (Mnt.):                        +4          +5              +3           400        300       300         200        Destroyed by Light, Artillery or in               Destroyed.

                                                                                                                                                                  Difficult Going. If not, Recoil          

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Knights (Mnt.):                             +3         +4              +4           400        300       300         200        Destroyed by Elephants, Expendables,

                                                                                                                                                                  or Light Horse, or by (Bowmen, Shot           Destroyed.

                                                                                                                                                                  or Rifles) they have moved into  contact

                                                                                                                                                                  with this Bound, or in Close Combat in

                                                                                                                                                                  Difficult Going. If not, Recoil.

 

Cavalry (Mnt.):                             +3         +3              +3           400        400       300        200         Destroyed if in close combat in Difficult

                                                                                                                                                                  Going. If not, Recoil.

 

Chariots (Mnt.):                             Heavy Chariots are as Knights. Light Chariots are as Cavalry. Scythed Chariots are as Expendables.

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Light Horse (Lt. Mnt.):              +2           +2              +2           500        500      400        200          Destroyed if in close combat in Difficult    Destroyed by (Land or Air

                                                                                                                                                                   Going. If not, Recoil.                                       Mounted, Bowmen, Rifles or any

                                                                                                                                                                                                                                               War Wagons, if in close combat, or

                                                                                                                                                                                                                                               if in close combat in Difficult

                                                                                                                                                                                                                                               Going. If not, Flee.

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Camelry (Mnt.):                           +2          +4              +3           400        300      300        200          Destroyed if in close combat in Difficult    Destroyed.

                                                                                                                                                                   Going. If not, Recoil.

                                                                                                                                                                 

Type of Element:                Combat Factors:           Movement:                            Combat Results:

                                                 v. Ft.:    v. Mnt.:    v. Nv.:     Road:   Good:   Rough:   Diff:      If Total < Enemy, but > ½ Enemy:                If Total = ½ Enemy or Less:

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Expendables (Mnt.):                  +4          +4              +4            400       400       300        200          Destroyed.                                                         Destroyed.

                                                                                                                                                                   Also, Destroyed if Total = Enemy.    

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Swimmers (W. Mnt.):                +1          +3              +2             -            500       400        300          Flee from Water if in close combat.            Destroyed by Water or Land, if

                                                                                                                                                                    If not, Recoil.                                                    in close combat. If not, Flee.

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Spears (Ft.):                                 +4          +4              +4            400       200        200        200          Destroyed by Knights, Pistols,                      Recoil from Swimmers if in Good

                                                                                                                                                                    Expendables or Warband, if in Good         Going, or Light Mounted.
                                                                                                                                                                    Going. If not, Recoil.                                       Destroyed by others.

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Pikes (Ft.):                                    +3          +4              +4            400       200        200        200         Destroyed by Knights, Pistols,                      Recoil from Swimmers if in Good

                                                                                                                                                                   Expendables or Warband, if in Good         Going, or Light Mounted.
                                                                                                                                                                   Going. If not, Recoil.                                       Destroyed by others.

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Blades (Ft.):                                 +5           +3             +4            400       200       200        200           Destroyed by Expendables or Warband,    Recoil from Swimmers if in Good

                                                                                                                                                                   if in Good Going. If not, Recoil.                     Going, or Light Mounted.

                                                                                                                                                                                                                                                Destroyed by others.

                                                                                                                                                                                                                                                                                                                
Warband (Ft.):                            +3           +2             +3            400       200       200        200           Destroyed by Elephants, Knights or            Flee from Water.

                                                                                                                                                                   Expendables, if in Good Going.                     Destroyed by others.
                                                                                                                                                                   If not, Recoil.

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Auxilia (Lt. Ft.):                         +3            +2            +3             400       300       300         300         Destroyed by Knights if in Good Going.       Flee from Water.
                                                                                                                                                                   If not, Recoil.                                                     Destroyed by others.

 

Bowmen (Ft.):                            +2            +4            +3             400       300       300         300          Destroyed by (Land or Air) Mounted,         Flee from Water.

                                                                                                                                                                   if in close combat. If not, Recoil.                   Destroyed by others.

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Skirmishers /Psiloi (Lt. Ft.):   +2            +2            +2             400       300       300         300          Destroyed by Knights, Cavalry or Light      Destroyed by (Land or Air)

                                                                                                                                                                   Horse, if in Good Going. Recoil from           Mounted, Bowmen or Rifles, if in

                                                                                                                                                                   Elephants or Expendables, or if Shot At,     close combat in Good Going, or by

                                                                                                                                                                   or if in Rough or Difficult Going.                  Auxilia, Jager, Psiloi or Light Wolf.

                                                                                                                                                                   If not, Flee.                                                         If not, Flee.

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Type of Element:                Combat Factors:           Movement:                            Combat Results:

                                                 v. Ft.:    v. Mnt.:    v. Nv.:     Road:   Good:   Rough:   Diff:      If Total < Enemy, but > ½ Enemy:                If Total = ½ Enemy or Less:

 

Artillery           (Ft.):                     +4          +4             +4            300       200       200          200       Recoil from Shooting, Water Naval if          Flee from Water Naval if Land,

                                                                                                                                                                  Land, or Land Naval if mounted on            or Land Naval if mounted on rafts.
                                                                                                                                                                  Rafts. Destroyed by any other.                      Destroyed by any other.

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War Wagons   (Ft.):                     +4          +5             +3            300       200       200          200       Recoil if in close combat against                   Flee from Water.

                                                                                                                                                                  Fortifications or Water. If not,                      Destroyed by others.
                                                                                                                                                                  Destroyed except by Expendables.

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Hordes             (Ft.):                     +2          +2             +2            400       200       200          200       Destroyed by Elephants, Knights,                 Flee from Water.

                                                                                                                                                                  Expendables or Warband, if in Good          Destroyed by others.

                                                                                                                                                                  Going. If not, Recoil.

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Baggage           (Ft.):                     +1          +1              +1          (300)     (200)     (200)       (200)     Destroyed by any if in close combat.           Destroyed.
                                                                                                                                                                  If not, Flee if mobile.

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Galleys            (W. Nv.):               +3          +3              +3          -             400       300          200       Destroyed by Fireships.                                   Recoil from Expendables.
                                                                                                                                                                  If not, Recoil.                                                     Destroyed by Artillery and any

                                                                                                                                                                                                                                               others if in close combat.

Rough and Difficult Going are due to Strong Winds or Restricted Waters.                                                                                                           Flee from other shooting.

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Ships              (W. Nv.):                +3           +3             +3           -             400       300         200        Destroyed by Fireships.                                   Recoil from Expendables.
                                                                                                                                                                  If not, Recoil.                                                      Destroyed by Artillery and any

                                                                                                                                                                                                                                                others if in close combat.

                                                                                                                                                                                                              Flee from other shooting.

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Boats             (W. Nv.):                +2           +2             +2            -             400       300          200       Recoil.                                                                  Recoil from Expendables.
                                                                                                                                                                                                                                                Destroyed by Artillery and any

                                                                                                                                                                                                                                                others if in close combat.
Moving against the Current is Rough or Difficult going.                                                                                                                                            Flee from other shooting.

 

Unladen Naval (A. Nv.):           +1          +1              +1            -               -            -               -           Destroyed by any in close combat                 Destroyed by any except

                                                                                                                                                                  except Expendables.                                         Expendables.

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