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Bayonet - Shooting

Shooting (Psi / Magic)

Most figures are armed with a primary range Weapon.
If this is a direct fire weapon (Line of Sight; LOS), the figure can shoot at any 1 enemy figure that is within 45° of straight ahead, within LoS, but only if not overlapping and neither is in close combat and no other figure is even partly between (this may be relaxed for figures that are in an irregular group, at different heights, and various other sensible exceptions). Figures with specific training and/or equipment (such as turrets) can shoot over a greater or lesser arc.


If this is an Indirect fire weapon, the figure does not need LoS and can shoot over intervening terrain and combatants.
Most firearms can shoot once (or a single burst of automatic fire), after the enemy bound / move, but some larger Artillery pieces can be slower.


Multiple shots (from an Automatic weapon) divide combat factors between targets / rolls if shooting.


An Area Effect weapon affects all figures within a group, room, or more correctly a radius of 1 (usually) from the point of aim, usually restricted to LoS. Effects are usually Indiscriminate (but a few weapons may be Selective).


Most Area Effect weapons have reduced effectiveness of -3 combat factors for each additional multiple of the radius, although there may be exceptions with an absolute maximum radius.


Some weapons (such as gas) can have duration so as to interdict an area.
Opportunity fire may be possible if more than ½ the target's potential maximum move was subject to possible fire. It is resolved in the usual shooting phase, after movement. It carries a Penalty of -1 (if starting from a known position / in sight) or -2 (otherwise) combat factors.

Shooting into combat may be possible with a modifier of -1 if the target is overlapping, or -2 if the target is in Hand-to-Hand combat. Other modifiers apply as usual.
Should the shooter's result = ½ or less than ½ of the target' result, another attack is rolled at a target chosen by the original target's player (who gets to roll as well). Other modifiers apply as usual.
Additional shooters aiding are resolved using a single roll as usual.


Shooting is resolved using (1d6 + attacker’s Range Combat Factor ± any Modifiers) versus (1d6 + target’s Physical Combat Factor (or ABC / Psi) ± any Modifiers).
Area Effect weapons roll once. Multiple targets roll once each.
Friendly figures shooting at the same enemy aid rather than make their own attack.

Figures which shoot disregard an unfavourable outcome.

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