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Bayonet - Stealth / Perception

Concealment

 

Roll 1D6 + Perception (or any relevant observation skill) ± any Modifiers versus 1D6 + Stealth (or any relevant concealment skill / factor) ± any Modifiers:

 

Before, during or after a figure moves. This is an active attempt to spot enemy figures in ambush, traps, other dangers, or any other features or information that may be useful, but may not be obvious.
This is in phase 2, and covers a discrete terrain feature such as a single building or a cluster of bushes ~ 6 across. For smaller features (such as a vital key), the area could be smaller, whilst larger features / figures (such as an AFV) the area could be larger. Possible visibility is a factor, but is not a prerequisite, as non-visual senses can be important.
It is possible for a figure / group to move into an area faster than it can examine it effectively.

 

When a concealed figure attempts to move out of sight, a concealed figure attempts to remain hidden within normal visibility, or a concealed figure fires (with an appropriate weapon) and attempts to remain hidden.
This is in phase 3, and general covers a larger, less well defined area.

 

Each and every figure can observe once in each bound, although, for simplicity and speed, most observation is by designated scouts or observers.

 

Figures can also set traps, conceal tracks, disarm traps, etc. at appropriate times (often requiring 1 PIP to start).

Stealth and Perception Modifiers

Generally cumulative within limits.

 

Stealth                     General Stealth skill is a composite of all relevant skills and aptitudes.
 

Camouflage            Add +1 (or possibly more) to Stealth.                                                                  Suitably coloured clothing or whatever, or improvisation using local

                                                                                                                                                                       materials.
                                                                                                                                                                       Given time, a single skilled figure can conceal a group.
 

Encumbrance        Subtract -1 from Stealth if encumbered, wearing any type of

                                  unconcealed metallic armour and/or particularly bright / noisy

                                  clothing (but never less than a total of -1).
 

Mount / Vehicle     Use the mount's / team's / vehicle's Stealth.     
 

Terrain                    Modify Stealth by ±1 (or possibly more) for particularly concealing

                                   / featureless terrain / circumstances.
 

Psi / Magic               Add +1 to Stealth for each level of appropriate Magic.                                   Concealment, Distraction, Illusion / Misdirection and Invisibility, etc.
 

Observation           General Observation / Perception skill is a composite of all relevant

                                   skills and aptitudes.
 

Rapid Movement  Subtract -1 from Perception for each 6 [3] moved above 6 [3].                      It is not possible to check out the ground effectively if moving rapidly.
 

Multiple Angles     Rather than roll for each figure, roll for a single designated scout and

                                   subtract -1 from Stealth for each additional observer, upto 3, but only

                                   if the difference between their effective Perception does not exceed 3,

                                   examining the same area from a different angle / using a different

                                   technique.
 

Multiple Figures   Rather than roll for each figure, roll for a single designated scout and

                                   add +1 to Perception for each additional observer, upto 3, but only if

                                   the difference between their effective Perception does not exceed 3,

                                   examining the same area from the same group / a similar angle.

                                   Helpers must also be able to see past the others in the group, so only

                                   the first figure in a tight column can normally observe directly

                                   forwards to full effect.
 

Mount / Dog            Use the mount's / dog's / vehicle's Perception and viewpoint.                       A rider / dog handler with sufficient rapport with the animal will use it's

/ Vehicle                                                                                                                                                        strengths.
                                                                                                                                                                        Being in / on a noisy vehicle carries it's own disadvantages.
 

Conditions               Modify Perception by ±1 (or possibly more) for particularly

                                   conditions / circumstances (such as darkness / dazzle / noise, etc.),
 

Telescope                 Add +1 to (or possibly more) to Perception if using a telescope /

                                   binoculars. Range (but not the area scanned) can also be increased

                                   depending upon visibility. Nightsights will, in addition, negate the -1

                                   disadvantage die to darkness.
 

Combat                    Subtract -1 from Observation if shot at.
                                   Subtract -2 from Observation if in Hand-to-Hand combat.
 

Psi / Magic              Add +1 to Observation for each level of appropriate Magic.                           Detection magic and Allied Spirits / Familiars, etc.

Results of Perception versus Stealth Rolls

½- (Fumble)                     ½ (Bad Failure)                    1- (Failure)                  = (Tie)                           1+ (Success)                      2 (Good Success)                  2+ (Critical Success)

 

Perception                        Perception                            Perception                    Perception                   Perception                          Perception                             Perception

< ½ Stealth                        = ½ Stealth                            < Stealth                       = Stealth                        > Stealth                              = 2 x Stealth                          > 2 x Stealth

 

False alarm / wrong place / guard asleep.              No information.          Vague suspicion.          Unidentified                        Enemy identified

                                                                                                                                                                        /unlocated enemy.               and/or located.
                                                                                                                                                                        Subtract -3 shooting

                                                                                                                                                                        at suspected target.  

 

Concealing player may offer false                                                                     Subtract -3

information.                                                                                                          shooting at

                                                                                                                                 suspected target.         

 

Ambushed                  First in ambushed                 Advancing                        Ambush                         Ambush

group Surprised        group surprised.                   column Recoils.              suspected.                      detected.

(-2 Combat

Factors).             
               

Trap Downs                First / group                                                                      First / group                    Trap spotted                                                                     Trap disarmed

first figure.                  Recoils from trap.                                                           stopped by trap.             / avoided.                                                                           / bypassed.

    
         
  

Stealth and Perception modifiers

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Armoured vehicle, or large truck (big engines)                                                                  -2                                           Fully enclosed armoured vehicle. Visibility impaired.

                                                                                                                                                                                                     Fast/fighter aircraft

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Unarmoured military vehicles (smaller engines),                                                             -1                                            Armoured vehicle with cupola. Slow aircraft/bombers

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Static military units/ uncamoflaged field guns/ Aircraft                                                    0                                           Armoured vehicle with open top, trucks,  cars & civilians.

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General Infantry/ camoflaged field guns                                                                             +1                                           General Infantry. 

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Artillery spotters                                                                                                                       +2                                           Officer, with binoculors, etc. / aerial reconnaisance

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Sniper teams                                                                                                                              +3                                           Artillery spotter, sniper team or other observation unit.

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