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Bayonet - Armour

 

Armour                                                                                                                                    Combat Factor                                                     Modifiers / Notes

 

No body armour, but most combatants are assumed to wear a helmet.                    0 

 

Effective body armour, flak jacket, etc.                                                                            +1                                                                            To Shot At and Hand-to-Hand, not Shooting

                                                                                                                                                                                                                                   nor v ABC (nor Psi).
                                                                                                                                                                                                                                   Move -½ for infantry, -1 for Cavalry.
                                                                                                                                                                                                                                   Stealth may be -1.

 

Full, effective body armor.                                                                                                  +2                                                                            To Shot At and Hand-to-Hand, not

                                                                                                                                                                                                                                   Shooting, nor v ABC (nor Psi).

                                                                                                                                                                                                                                   Move -1 for infantry, -2 for Cavalry.
                                                                                                                                                                                                                                   Stealth at least -1.

 

Improvised or inferior gas mask.                                                                                      +1                                                                            v ABC only.
                                                                                                                                                                                                                                   Perception -1.

 

Gas mask.                                                                                                                                +2                                                                           v ABC only.
                                                                                                                                                                                                                                  Perception -1.

 

Full ABC protection.                                                                                                              +3                                                                           v ABC only.
                                                                                                                                                                                                                                  Move -½ for infantry, -1 for Cavalry.
                                                                                                                                                                                                                                  Perception -1.

 

Vehicular armour, etc.                                                                                                          Variable.                                                              Typically on an AFV, but also some other

                                                                                                                                                                                                                                  vehicles, frontal Artillery protection and

                                                                                                                                                                                                                                  structures. See Vehicles.

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