moif
Bayonet - Weapons
Weapons
Hand-to-Hand and single shot weapons are unchanged from the standard rules.
Weapons capable of repeated shots add +1 Combat Factors [no change], as listed below.
Weapons capable of automatic fire add +2 [+1] Combat Factors, as listed below.
Because games frequently cover few minutes of game-time, most ammunition is considered as unlimited. Grenades are an obvious exception. Reloading of most weapons is assumed to be fairly rapid.
Weapon Combat Factor Range Area Rate of Fire
Blade, bayonet (fixed or not), trenching tool, martial art, claws, pistol, etc. +1 Hand-to-Hand
Sword or sabre with appropriate training. +2 Hand-to-Hand
Light bow, crossbow, primitive smoothbore. 0 Shooting 18 LoS
More effective bow, crossbow, primitive smoothbore. 0 Shooting 24 LoS
Shotgun. 0 Shooting / 8 LoS Some repeating.
+1 [0] repeating
Small pistol. 0 Shooting / 8 LoS Often repeating.
+1 [0] repeating
Magnum, service revolver, etc. +1 Shooting / 8 LoS Often repeating.
+2 [+1] repeating
Machine pistol. +4 [+3] Shooting 8 LoS Combat Factor can be Automatic.
divided between targets.
Light / sporting or obsolete rifle. 0 Shooting / 36 LoS Often repeating.
+1 [0] repeating
Standard military rifle or particularly effective hunting rifle. +1 Shooting / 36 LoS Often repeating.
+2 [+1] repeating
Sniper rifle (Sniper). +1 Shooting 72 LoS
Man portable anti-armour gun (Heavy). +4 Shooting 72 LoS
Sub-machine gun (SMG). +4 [+3] Shooting 18 LoS Combat Factor can be Automatic.
divided between targets.
Light machine gun (MG). +5 [+4] Shooting 36 LoS Combat Factor can be Automatic.
divided between targets.
Heavy machine gun (Heavy, HMG). +6 [+5] Shooting 48 LoS Combat Factor can be Automatic.
divided between targets.
(Early) gatling gun (Artillery). +5 [+4] Shooting 36 LoS Combat Factor can be
divided between targets.
Man portable flamethrower (Heavy). +6 [+5] Shooting 8 LoS Area, radius 1, centred
on nearest target.
Any thrown object; rock, knife, javelin, etc. 0 Shooting 8 Indirect
Improvised grenade, molotov cocktail, anarchist bomb, etc. +1 Shooting 8 Indirect Area, radius 1.
Grenade. +3 Shooting 8 Indirect Area, radius 1.
Satchel charge (Heavy). ~ +5 (Shooting) 0 Area, radius 1. Single use
Demolition charge (Engineer as H-to-H, Heavy as shooting). ~ +7 (0) Area, radius 3. Single use
Early / light / ineffective field mortar (Heavy). +4 Shooting 36 Indirect HE Ammunition 1 : 2 [3] bounds.
Field mortar (Heavy). +6 Shooting 72 Indirect HE Ammunition 1 : 2 [3] bounds.
Early / Ineffective shoulder cannon (Heavy). +1 Shooting 18 LoS 1 : 2 [3] bounds.
Light field cannon / swivel gun / saker / falconet / (< 2-pdr, Artillery). +2 Shooting 36 LoS HE Ammunition 1 : 2 [3] bounds.
Cannon / culverin, etc. / (2 - 8-pdr, Artillery). +3 Shooting 72 LoS HE Ammunition 1 : 2 [3] bounds.
Heavy cannon (> 8-pdr, Artillery). +4 Shooting Los HE Ammunition 1 : 2 [3] bounds .
Low velocity gun (a la 37mm Puteaux SA / <40mm) +4 Shooting 36 LoS HE Ammunition 1 : 2 [3] bounds.
Light field gun (< 40 mm / 2-pdr, Artillery). +4 Shooting 72 LoS HE Ammunition 1 : 2 [3] bounds.
Light high-velocity gun (20mm-47mm) +5 Shooting 72 LoS AP Ammunition 1 : 2 [3] bounds.
Field gun (40 - 60 mm / 2 - 6-pdr, Artillery) +5 Shooting 144 LoS HE Ammunition / [1 : 2 bounds]
Medium high velocity gun (48-87mm) +6 Shooting 144 LoS AP Ammunition 1 : 2 [3] bounds.
Heavy field gun (> 60 mm / 6-pdr, Artillery). +6 Shooting LoS HE Ammunition 1 : 2 [3] bounds.
Heavy high velocity gun (>88mm) +7 Shooting LoS AP Ammunition 1 : 2 [3] bounds.
Guns and ammunition classes for 1/150 scale
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Short barrelled 37mm =36
Long barrelled 37mm = 72
Short barrelled 47 -50mm/<80mm mortar = 72
Long barrelled 47-50mm/81mm+ mortar = 144
Short barrelled 75-90mm = 144
Long barrelled 75-90mm = 288
90-128mm = 576
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Man-portable anti-armour gun / Anti-materiel rifle (Heavy) +4
Light low velocity gun a la 37mm Puteaux SA (<40mm) +4
Light high-velocity gun (20mm-47mm) +5
Field gun (40-60mm) +5
Medium high velocity gun (47,50,75mm etc) +6
Heavy field gun (>60mm) +6
Heavy high velocity gun (76mm, 17Ib, 88mm, 90mm etc) +7
Super heavy/post war tank guns; (105mm, 120mm, 128mm etc) +8
Ammunition types
(AP -1) : Small calibre solid penetrator. AT rifles & HMGs, etc.
(AP -2) : Early tank guns, 20mm, 37mm etc.
(AP -3) : Mid war, medium tank guns
(AP -4) : Dedicated anti-armour guns
(AP -5) : 75-90mm guns.
(AP -6) : 90mm+ post war anti-armour rounds
(HE 1) : Grenades etc
(HE 2) : Light tank ammunition
(HE 3) : Std mid-war medium tank ammunition
(HE 4) : Light field artillery/ SPGs/Light aircraft bombs < 100kg
(HE 5) : Med field artillery/ SPGs/medium aircraft bombs 100 - 250kg
(HE 6) : Hvy Artillery/heavy aircraft bombs 250 - 500kg
Converting Effective Ranges for 28mm (1/50) scale
Throw - 8 50 - 100 m - 18 120 m - 24 200 m - 36 300 m - 48 400 m - 60 500 m - 72 1000 m - 144 More is unlimited
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Converting Effective Ranges for 10mm (1/144 - 1/150) scale
6mm = 1m 6cm = 10m 36cm = 60m 72cm = 120m 144cm = 240m 600cm = 1,000m 900cm = 1,500m
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