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Bayonet - Weapons

Weapons

Hand-to-Hand and single shot weapons are unchanged from the standard rules.
Weapons capable of repeated shots add +1 Combat Factors [no change], as listed below.
Weapons capable of automatic fire add +2 [+1] Combat Factors, as listed below.

Because games frequently cover few minutes of game-time, most ammunition is considered as unlimited. Grenades are an obvious exception. Reloading of most weapons is assumed to be fairly rapid.

Weapon                                                                                                                             Combat Factor                   Range           Area                                             Rate of Fire

Blade, bayonet (fixed or not), trenching tool, martial art, claws, pistol, etc.     +1 Hand-to-Hand

 

Sword or sabre with appropriate training.                                                              +2 Hand-to-Hand

 

Light bow, crossbow, primitive smoothbore.                                                            0 Shooting                           18 LoS

 

More effective bow, crossbow, primitive smoothbore.                                           0 Shooting                           24 LoS

 

Shotgun.                                                                                                                            0 Shooting /                         8 LoS                                                                   Some repeating.

                                                                                                                                           +1 [0] repeating

Small pistol.                                                                                                                      0 Shooting /                         8 LoS                                                                   Often repeating.

                                                                                                                                           +1 [0] repeating  

Magnum, service revolver, etc.                                                                                   +1 Shooting /                        8 LoS                                                                   Often repeating.

                                                                                                                                           +2 [+1] repeating

Machine pistol.                                                                                                               +4 [+3] Shooting                   8 LoS            Combat Factor can be               Automatic.

                                                                                                                                                                                                                  divided between targets.    

Light / sporting or obsolete rifle.                                                                                  0 Shooting /                         36 LoS                                                                 Often repeating.

                                                                                                                                           +1 [0] repeating

Standard military rifle or particularly effective hunting rifle.                            +1 Shooting /                        36 LoS                                                                  Often repeating.

                                                                                                                                           +2 [+1] repeating

Sniper rifle (Sniper).                                                                                                      +1 Shooting                          72 LoS

 

Man portable anti-armour gun (Heavy).                                                                   +4 Shooting                          72 LoS

 

Sub-machine gun (SMG).                                                                                              +4 [+3] Shooting                  18 LoS           Combat Factor can be                Automatic.

                                                                                                                                                                                                                 divided between targets.

Light machine gun (MG).                                                                                              +5 [+4] Shooting                  36 LoS          Combat Factor can be                Automatic.     

                                                                                                                                                                                                                 divided between targets.           
Heavy machine gun (Heavy, HMG).                                                                           +6 [+5] Shooting                  48 LoS          Combat Factor can be                 Automatic.

                                                                                                                                                                                                                 divided between targets.

(Early) gatling gun (Artillery).                                                                                     +5 [+4] Shooting                  36 LoS          Combat Factor can be

                                                                                                                                                                                                                 divided between targets.     
Man portable flamethrower (Heavy).                                                                       +6 [+5] Shooting                   8 LoS            Area, radius 1, centred

                                                                                                                                                                                                                  on nearest target.

Any thrown object; rock, knife, javelin, etc.                                                              0 Shooting                           8 Indirect

 

Improvised grenade, molotov cocktail, anarchist bomb, etc.                              +1 Shooting                           8 Indirect     Area, radius 1.

 

Grenade.                                                                                                                          +3 Shooting                           8 Indirect     Area, radius 1.
 

Satchel charge (Heavy).                                                                                            ~ +5 (Shooting)                         0                     Area, radius 1.                             Single use

 

Demolition charge (Engineer as H-to-H, Heavy as shooting).                           ~ +7                                           (0)                    Area, radius 3.                             Single use

 

Early / light / ineffective field mortar (Heavy).                                                       +4 Shooting                          36 Indirect     HE Ammunition                           1 : 2 [3] bounds.

 

Field mortar (Heavy).                                                                                                   +6 Shooting                           72 Indirect    HE Ammunition                           1 : 2 [3] bounds.

 

Early / Ineffective shoulder cannon (Heavy).                                                         +1 Shooting                           18 LoS                                                                     1 : 2 [3] bounds.

 

Light field cannon / swivel gun / saker / falconet / (< 2-pdr, Artillery).             +2 Shooting                           36 LoS            HE Ammunition                            1 : 2 [3] bounds.

 

Cannon / culverin, etc. / (2 - 8-pdr, Artillery).                                                         +3 Shooting                            72 LoS           HE Ammunition                             1 : 2 [3] bounds.

 

Heavy cannon (> 8-pdr, Artillery).                                                                            +4 Shooting                            Los                 HE Ammunition                            1 : 2 [3] bounds .

 

Low velocity gun (a la 37mm Puteaux SA / <40mm)                                              +4 Shooting                          36 LoS            HE Ammunition                            1 : 2 [3] bounds.

 

Light field gun (< 40 mm / 2-pdr, Artillery).                                                            +4 Shooting                           72 LoS            HE Ammunition                            1 : 2 [3] bounds.

 

Light high-velocity gun (20mm-47mm)                                                                   +5  Shooting                           72 LoS            AP Ammunition                            1 : 2 [3] bounds.

 

Field gun (40 - 60 mm / 2 - 6-pdr, Artillery)                                                            +5 Shooting                             144 LoS         HE Ammunition                           / [1 : 2 bounds]

 

Medium high velocity gun (48-87mm)                                                                    +6 Shooting                             144 LoS         AP Ammunition                             1 : 2 [3] bounds.

 

Heavy field gun (> 60 mm / 6-pdr, Artillery).                                                         +6 Shooting                             LoS                HE Ammunition                             1 : 2 [3] bounds.

 

Heavy high velocity gun (>88mm)                                                                            +7 Shooting                            LoS                AP Ammunition                             1 : 2 [3] bounds.

Guns and ammunition classes for 1/150 scale

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Short barrelled 37mm =36

Long barrelled 37mm = 72

Short barrelled 47 -50mm/<80mm mortar = 72

Long barrelled 47-50mm/81mm+ mortar = 144

Short barrelled 75-90mm = 144

Long barrelled 75-90mm = 288

90-128mm = 576

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Man-portable anti-armour gun / Anti-materiel rifle (Heavy) +4
Light low velocity gun a la 37mm Puteaux SA (<40mm) +4
Light high-velocity gun (20mm-47mm) +5
Field gun (40-60mm) +5
Medium high velocity gun (47,50,75mm etc) +6
Heavy field gun (>60mm) +6
Heavy high velocity gun (76mm, 17Ib, 88mm, 90mm etc) +7
Super heavy/post war tank guns; (105mm, 120mm, 128mm etc) +8

Ammunition types


(AP -1) : Small calibre solid penetrator. AT rifles & HMGs, etc.
(AP -2) : Early tank guns, 20mm, 37mm etc.
(AP -3) : Mid war, medium tank guns
(AP -4) : Dedicated anti-armour guns
(AP -5) : 75-90mm guns.
(AP -6) : 90mm+ post war anti-armour rounds

(HE 1) : Grenades etc

(HE 2) : Light tank ammunition

(HE 3) : Std mid-war medium tank ammunition

(HE 4) : Light field artillery/ SPGs/Light aircraft bombs < 100kg

(HE 5) : Med field artillery/ SPGs/medium aircraft bombs 100 - 250kg

(HE 6) : Hvy Artillery/heavy aircraft bombs 250 - 500kg

Converting Effective Ranges for 28mm (1/50) scale

Throw - 8     50 - 100 m - 18     120 m - 24     200 m - 36     300 m - 48     400 m - 60     500 m - 72     1000 m - 144     More is unlimited

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Converting Effective Ranges for 10mm (1/144 - 1/150) scale

 

6mm = 1m      6cm = 10m      36cm = 60m      72cm = 120m      144cm = 240m      600cm = 1,000m      900cm = 1,500m

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