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Bayonet

Bayonet is a set of simple, home made skirmish rules by Oleg Zacharov for individual 28mm figures/elements from the Renaissance until the start of the Second World War.
Optional rules are in italics.

Later edits by moif are coloured.

Updates for playing in 10mm scale are coloured. 

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1 figure represents 1 (or a few) individual(s), or a single (small) vehicle or artillery piece. Heavy weapons, or rapidly moving or large vehicles are off-table or treated as terrain.

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In the standard version of Bayonet, each pair of bounds lasts for about 2 s, during which figures move a few inches on the table.

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Bayonet ++ was designed for a more highly paced, cinematic style of game.
Each pair of bounds lasts for about 10 s, and figures move around 10 inches. This is the scale and timing of the pre-firearm Skirmish rules.
In an attempt to keep some realism, automatic fire and repeating weapons enjoys some increased Combat Factors.

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[Bayonet + is an intermediate version with each pair of bounds lasting about 5 s, ½ Skirmish movement, and slightly increased Combat Factors for automatic weapons. It is indicated by square brackets.]

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Bayonet ++ [and +] is otherwise identical.
Figures are also unchanged, except for different movement, some different rates of fire and the Combat Factor modifiers for automatic / repeating fire.

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Bayonet 10 is an updated version of Bayonet ++ designed for use with figures in the 10mm (1/144 to 1/150) range. All measurement is in cm rather than inches and subsequent rule updates are indicated by brown text.

Troop Quality

I            Inferior              Trainees and inexperienced recruits.
O         Ordinary            The majority of trained combatants.
S          Superior             Veterans who are considerably above average.
E          Exceptional        Champions / heroes.
-Off     Officer                 Have received special training including leadership and tactical skills.

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